![]() ![]() Fortunately, UnderMine does bring with it a sense of progression with each death, with the player carrying over a set amount of gold (which can be increased by purchasing upgrades) each time they die. I know what you’re thinking – maybe you shouldn’t worry about gold too much since, you know, death means starting all over again from the start. It might sound hindersome, but it actually adds a strategic element to the game where you often have to decide if you want to focus on beating up the enemies around you and prioritise your safety, or instead go for the valuables instead… it probably depends on the type of player you are. Interestingly, there are little goblin-like creatures who’ll run out around you when there’s gold to be found and try to steal it before you can grab it, meaning it’s often a race to try and grab the many rewards you’ll find during your adventure. How do you get it? By mining it, of course, with your trusty pickaxe the perfect tool to smash up objects in the environment and reap the riches that they were hiding. Of course, you can’t purchase anything without gold, but fortunately the UnderMine is full to the brim with it. You’ll even help save NPCs whilst exploring each dungeon, which sees them setting up camp back at the top of the UnderMine and offering players goodies to purchase before their next run. It’s the best way to earn some upgrades, with some of the buffs only lasting through that current run but offering a real boost to give you a fighting chance at survival. There are blocked pathways you can open with keys and bombs to gain access to new areas too, so exploration is encouraged in the game. As mentioned, UnderMine’s design shares a lot of similarities with the older The Legend of Zelda titles and that’s something that is particularly obvious with the dungeons – of course, that can only be a good thing and it should serve as proof that they’re all well-designed and fun to trek through. There are different environment types to gaze upon and enemy types to face off against as you progress too, ensuring you won’t get stuck looking at a lot of the same things over and over again. ![]() Some of that is thanks to the level design itself, which offers plenty of variety and a fair difficulty balance as you look to battle the many nasties that linger throughout each procedurally-generated area and evade the many traps in your path. At first glance there’ll probably be a sense of familiarity (especially to those that played some of the older The Legend of Zelda titles), but there’s enough going on beneath the surface to ensure that each run you have through the game is both addictive and a whole lot of fun. That description could be used to describe just about every other game in the rogue-like genre but UnderMine deserves a bit more credit. ![]() What exactly awaits you at that goal? You’ll have to play to find out, but don’t forget: this is a rogue-like, so if you die, you’re starting the journey all over again (albeit with a few previously earned bonuses). Players work their way down the titular UnderMine, all whilst defeating enemies in their path, evading hazards, collecting loot and power-ups, and vanquishing the many bosses in their path as they look to reach their goal. If you’ve played a rogue-like before, UnderMine’s gameplay should feel pretty familiar from the get-go. Yeah, it’s grim, but who knows what treasures lie beneath?! I’m sure the journey is worth it… You know how I said you’re expendable? Well, I meant that, with the player taking on the role of a different miner each time they… uh… die. The game’stale is pretty simple: you take on the role of an expendable miner who has been sent into the UnderMine by the Archmage Arkanos to help discover the secrets that it hides. ![]()
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